Where Are All the Mid-level UX Designers?

I became a user experience designer in 1999. Now, with over 12 years of experience, I consider myself a senior practitioner. I know many other designers with similar levels of experience. As a hiring manager, I see many resumes and meet a large number of designers in person. The overwhelming majority of them have less than five years’ experience. With business’s ever-increasing demand for user experience designers, the growing understanding and appreciation for the benefits of UX design, and the fact that the discipline is in its prime, why are there so few mid-level designers?

I define mid-level as someone with five to ten years of actual work experience. They are designers on the cusp of becoming managers or team leaders. They are designers who have explored several domains (commerce, social and financial services to name just three) and who have worked in a variety of environments. They are the designers you can bring on to a team and who can hit the ground running, asking mostly process and politics questions while delivering top-notch work. They are also, in most major cities, incredibly difficult to find.

The first cause for the dearth of mid-level UX designers was the dot-com bubble of the late 90s and early 00s. For most of us who got into the game before the bubble burst, there was enough momentum to help us get through the barrage of collapsing companies and shrinking tech budgets. Most of us persevered, but others were pushed out, never to return to UX again. As tech budgets began to increase again, those of us who were still around were rewarded with more reliable work. However, the crash dissuaded many people from even considering getting into the field. There was much speculation on the instability of the industry and whether it would ever get back to the robust levels of the late 90s; many folks decided to look elsewhere.

The result of this is a five to seven year period (roughly 2000–06) during which very few UX designers entered the market. This left the veteran practitioners working and increasing their seniority yet not mentoring the next group of designers.

The second cause was the lack of education. In the previous decade there were very few options for learning anything related to human factors in design, information architecture, or interaction design. The dot-com bubble didn’t help matters. As the economy came back in the mid to late 00s, schools opened up, and greater interest was sparked in the discipline. Over the past few years some tremendous programs—like the master’s in Human Factors in Information Design at Bentley University, near Boston—have popped around the country and in the rest of the world. These programs have begun to yield a fresh crop of UX designers. Most of them are getting work and learning the trade, but they still have less than five years’ experience.

Mid-level designers are needed. You can only have so many senior folks in the same organization. The dot-com bubble and weak support from academic institutions has left us with this experience gap. The good news is that in a few years, because of the increase in academic programs and in a market that’s more and more driven by delightful user experiences, the field should be populated with mid-level folks aplenty.

Take a look at our latest gigs and jobs in product management and user experience / interaction design.

[Photo: Santiago Cornejo/Shutterstock]

About this Gun

Jeff Gothelf

Jeff Gothelf

has spent a 14-year career as an interaction designer, Agile practitioner, user experience team leader and blogger. Jeff has led cross-functional product design teams at TheLadders, Publicis Modem, WebTrends, Fidelity, and AOL while advising and mentoring the startup communities of New York City and Silicon Valley. Most recently Jeff launched Proof, a lean product design and innovation studio in New York City. Jeff is the author of Lean UX: Getting Out of the Deliverables Business (O'Reilly 2012) and a highly sought-after international speaker. Follow @jboogie.

Guidelines for Commenters
  • http://twitter.com/ajkandy A.J. Kandy

    (raises hand) I’m probably one of those mid-level people. 

    I see a few issues:

    1) Forget about master’s programs for a minute. Why aren’t there *bachelor’s* degrees in UX design? Associate’s degrees, even? 

    As many, including Jeffrey Zeldman, have noted, hardly any schools even teach the basics of web design properly, if at all…

    Nearly every one of my UX colleagues in Montreal is self-taught. We were graphic designers, computer science grads or psychologists who fell into the field. How does the HR robot parse your CV, when you have a BA in Communications vs. a MSc or PhD in a field that isn’t even offered for study in your province… or possibly, your country? 

    (Side note: How, in the 1990s, were we supposed to know that UX was even a “thing” when many of us didn’t even have personal computers, let alone internet access and cellphones?) 

    Don’t get me wrong, I’m really glad that UX graduate programs are starting to appear on this side of the pond. Europe has had them for years; of late, there’s been a wave of UX-degreed immigrants to Montreal from France and they’ve brought a lot of life to our local scene.

    But degrees are pieces of paper. They don’t substitute for work experience. Looking solely to a handful of niche graduate degree programs to hire UX designers overlooks a huge crop of people who are *already* working in the field.

    2) Even if you go the master’s degree route, that kind of schooling is insanely expensive. An HCI master’s degree from a place like Carnegie-Mellon costs more than a house in Montreal does. Maybe that’s pocket change to the Upper East Side Dalton School Gang, but to the rest of us who don’t live within NYC’s gravitational field, we have to make do with our local schools. 

    Even if you get into a place like the Umeå Institute in Sweden, which is nominally free, you still need money (and proof of it) to live overseas for how many years it takes to complete the degree.

    In this economy, who would want to take on even that kind of debt? So we have to ask: are potentially talented people being shut out of the field for economic reasons?

    3) Which brings me to another point: There’s hardly any mentoring or on-the-job training, whether you’re a degreed UXer or not. The worst offenders being traditional ad agencies-turned-web shops, who give their new hires less training than Starbucks baristas. 

    http://www.adweek.com/news/advertising-branding/why-average-barista-gets-more-training-most-agency-staffers-126034

    Even with a degree, are new UXers ready to deal with clients who hate the colour green, endless meetings, having to track their billable hours, leaving out crucial research because there’s no budget, constant deadline pressure, or company politics that pins the blame on them if something goes wrong?

    What company (outside specialist firms) actively cultivates its UXers to become managers or leaders, instead of “resources?”

    I’m sure there are great companies that invest in their people; but there’s quite a few that don’t. 

    Sorry if this seems like a rant, it’s not meant to be – it’s just that your questions beget other questions which to me seem more fundamental. Eager to hear what other people have to say.

    • Juliemyoung

      I’ve been in UX for six years without a masters degree, and I have to agree! Even though I live around the corner from an HCI program (CMU), it’s cost-prohibitive to take a year off–or work full-time and pay out $$$ for 2 years–to take classes with zero-experience undergrads in 5-year undergrad/grad dual degree programs. According to the surveys, I’m making industry-comparable pay…so though I’d love to have the official papers and the theory and prowess that comes with that degree, it’s economically foolish for me. BUT, without the degree, finding a new gig is perilous—my undergrad is literature—so my pickings feel slim.

      Right now I’m considering shifting out of UX, possibly to project/product management for better job openings where I’ll be considered without an HCI degree. Maybe that’s where the mid-level folks are hiding out…

      • http://www.jeffgothelf.com Jeff Gothelf

        Very surprised to hear this as the UX market seems to be very active at the moment — granted it’s localized to the major DMA’s but there must be some spillover into the smaller cities. 

        I don’t believe a degree will actually make you a mid-level designer. It will only make you a more educated entry-level designer. It’s the experience itself, the time spent actually making products, that will progress your career. 

        Fwiw, my undergrad is in Mass Communications earned at a time when the only graphical browser was Mosaic. For designers looking to progress in their career they must find those positions where they will learn the next thing that will keep their trajectory up and to the right. Jared Spool recently wrote that designers should look, not for the right next job per se, but for the right next manager. This speaks directly to what Will was describing. Look for the companies and managers nurturing talent. We’re out there :-)

        [Jeff]

  • http://twitter.com/semanticwill Semantic Will

    Where do mid-level designers come from? An interesting question. at NYC Tech Meetup last night, a really promising startup named “Goodsie” presented their prototype for an application that made it really, really easy for shop owners to create a web store front. The task flows were intuitive, the affordance obvious, the design templates attractive, and the a user feedback was immediate. I hope they do well. I question from the audience was from a man that sidestepped their actual value proposition and asked about some more complicated things such as api integration with Amazon or Linkshare. He said Goodsie had attached the “easy” part (I disagree – making an elegant and intuitive way for people to create a web-shop from product to payment isn’t easy), but he needed a solution that tackled the hard backend integration points. Before the meetup digressed, a member of the audience yelled out, “Why don’t you hack it together yourself!” and the audience applauded, it being a gathering of DYI folks who love a good challenge. The point I am trying to make is that over the past 10 years, I have noticed a troubling trend. 
    Jeff (and I work with him every day), highlights 2 possible causes for the dirth of mid-level designers including the dot-com bust and lack of secondary school programs offering training in UX. These may be true. It may also be the case that there was a rough transition between the Information Architects, Interaction Designers, and front-end User Interface Designers that taught themselves, and the new junior designers that are recent graduates of programs like SVA, Parsons, CMU, SCAD, Bentley, etc. What happened to the “lost cohort?” Perhaps Jeff’s two reasons are sufficient. Perhaps they’re simply hypothesis with no data to back them up, but their seems to be at least the halo of causality to let us stop there. I think two more factors they should be considered are the recent and continuing economic depression which has hit much of the US economy starting in 2007, as well as a trend which started in the early 90s and has accelerated over the past decade, which is the complete evisceration of training and development programs within companies. The economic collapse of a few years ago meant that many companies had to make due or freeze their payrolls and not hire any junior or mid-level ux designers – essentially placing a greater demand on their senior level people (people like Jeff and I), or to budgets and remain flexible, they outsourced their ux design needs to shops like Adaptive Path, or Round Arch, or any of a number of small (under 100 people) shops capable of delivering ux work without increasing a companies payroll, and usually charged to a different budget. The second, trimming, and by trimming, I mean completely removing all training and professional development programs, companies made the explicit choice of not investing in their future needs. This trend continues to today with many companies (recruiters, hire managers, and hr professionals). Companies continue to not be willing to do the math on the true cost of cutting development. They think that it is better to spend between $110-130K for a senior level ux designer, plus 4 months recruiting time, and approximately $25K in recruiting expense (more if using an external recruiting agency), rather that hire a more junior level designer for $65-$75, and then spend $5-$10K in training and development over the course of two years to essentially create a mid-level designer. The typical reason/excuse given is that their are hidden opportunity costs associated with senior level designers acting as mentors, but this is, for the most part a red herring. I have seen, and indeed, in my own career at TheLadders, have found that that is simply false. It is possible as a manager of ux to balance daily responsibilities to teams, manage ux designers, as well as act as a mentor training and guiding junior designers into more senior roles. So to return to the initial story I mentioned about NYC Tech Meetup – I think the number one reason there is a dirth of mid-level designers is because we (the big we meaning companies, hiring managers, managers) failed to make them. Did we expect them to grow on trees? No. We choose not to create them. We choose not to hire junior people and train them into mid-level designers. We choose to hire only senior designers for various reasons. So the solution is right there – if we want them – we have to commit to designing environments and organizational structures that will support the creation of mid-level designers. 

    Those are my 2 cents. 
    /will

    • http://www.jeffgothelf.com Jeff Gothelf

      Great insight Will. Occasionally we do stumble across the very passionate entry-level designers with a true taste for UX. We need to embrace that interest and build their talents internally. Totally agreed.

      [Jeff]

    • http://twitter.com/ajkandy A.J. Kandy

      Exactly. Great insight – it’s about choices (either deliberate or default). I think I was sort of intuiting towards that, but you crystallized the idea.

  • http://twitter.com/NathanielGomez Nathaniel Gomez

    I sure hope for you guys, that time is not a defining character for a mid-level UX designer, but more so capability, and the RIGHT experience, after all 5 years is different for everybody.
    From my experience within the field, I think the environment you are in plays the biggest role in developing from juniors to mids to seniors. (I don’t have a Human Factors degree)The level of coaching or learning depends on the project you’re working on, and the ability to get training from more senior members.

    I found the biggest growth in my experience working in a UX specific agency, why?
    firstly it is the core business, so the growth of staff is imperative.
    this meant good support from various team members and flexibility to work on different projects and also different parts of the projects.
    On going training is part of what is provided, and just the ability to be able to talk and debate with peers about UX and design processes and techniques.

    note: these agencies are far and few between compared to the many design agencies out there…

    I’ve worked in design agencies as well and in-house on products as well, while being able to grow, there was no emphasis on UX. Where the goal always was about bottom line results, no matter how you got there.
    Also a lot of the time you’re the sole UX person in the team or company. Again not great for growing in experience in my opinion, as there is no higher standard set for you to achieve.

    Another key aspect is the ability to work through the whole process, and experience it from start to finish, I’ve heard of so many colleagues working for 6 months only on the research phase of a project, only to get moved to the research phase of another project.
    If you don’t get to experience all aspects of UX, you won’t understand the relevance of all the parts and never be able to progress. I do understand that some people want to just specialise in certain areas, but I do believe that experience of the whole process is critical for a good UX designer. 

    Lastly, I’d say it does really come down to the individual and their desire to grow, you could be in the best environment with the best individuals to learn from, but it could all pass over your head if you choose not to get your hands dirty. 

    I do hope there could be some sort of mentoring structure setup successfully within the UX community, as there are a lot of guys out there working on their own with no lead to follow, something which I’ve been blessed with throughout my career, and would be more than happy to provide to an upcoming junior.

    • http://www.jeffgothelf.com Jeff Gothelf

      Agreed that experience comes with the work you’re doing, not necessarily time, however the more time spent doing UX work, the more situations the designer is forced to deal with and learn from — earning that mid-level (and higher) title.

      UX centric agencies sound like a great place to learn many new things. And I would agree that the design-centric agencies are likely the place not to go if progressing in the expertise of your craft is a goal.

      [Jeff]

  • http://lauriekalmanson.blogspot.com/ laurie kalmanson

    same thing happened to architects … lots of other professions, too, who live in a boom/bust economy

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